PARTICLES Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level. By adjusting a few simple parameters, you can achieve a variety of different looks and material types. Control wires with attributes such as thickness, length, rigidity and curl for added control. CROWDS he crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.
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Complete Houdini installation tutorial 2. Introduction to menus and Viewport tools 4. Explaining Shelves 5. Creating a project and importing in Houdini 7.